I've been thinking. I mean, I do that anyway, but I've been thinking about the whole game designer thing, ya know? So many game projects I conceptualized, started, and never finished. Left their doors hanging wide open, put one foot in the doorway, or sealed them off indefinitely. I wondered just how many ideas I dropped, how many possibilities I've skipped out on. And so I started this.
This little bugger is what I like to call my Wall of Shame. It's a collage of concept art and screenshots from games I've wanted to and have started to make. I started it just so I could look back on all my old ideas, nostalgia and all that. I also wanted a nice way to show you all of my old projects, and see what you'd think of them.
Now, it'd be silly of me to just post this and not explain any of the concepts behind the games, so allow me to learn ya the history (in no particular chronological order) of the video game designers' group (consisting of one man), Crimzon Silver.
1.) MarioMon - Professor E. Gadd has perfected the technology behind Catch Cards -- special trading cards that can capture monsters. He's re-engineered these cards to be able to catch, store, and release any sentient being, revolutionizing the future of transport! Bowser catches wind of the professor's breakthrough, and sends his minions to steal the Catch Cards so he can use them to kidnap the entire Mushroom Kingdom! It's up to Mario (or Luigi) to take the few remaining Catch Cards and use them to beat Bowser at his own monster-catching game!
2.) Luigi's House (Super Luigi RPG) - What does Luigi do when Mario is off rescuing the princess anyway? Well, mostly he just minds the house and does chores. Mundane stuff. On one particular occasion, Luigi finds that the house's entire plumbing system is jammed with some unknown super-clog! The only way he's gonna get it cleared up is to track down the ingredients for his patented Mario Bros. Clog Cleaner! Joined by his fellow second bananas, Luigi goes on a quest of his own to save his pipes!
3.) CrimZon SilVer - An original game (the only one on this list) about my character Axel Voss. As a young boy living in a fantasy land, he accidentally discovers the power to travel to Other Worlds, releasing an unspeakable evil into his own World in the process! He must travel from World to World joined by heroes from each as he tries to find his way back home.
4.) Smash Fantasy - I don't even know what the story for this one was going to be. I just know it was a Super Smash Bros. RPG with an ATB battle system featuring Cloud Strife as the main protagonist. There was a lot of FFVII influence in this one.
5.) Dragon Warrior: Dragon's Descent (Matthew Quest) - A recreation of the original Dragon Quest for NES, starring my little brother Matthew. This is a game I worked on as a birthday present to him. I hope I can finish it in time this year: he'll be 10!!
6.) Triple Mushroom Decadent - A short episode for Super Mario Bros. X meant to be a tribute for Mario's 30th anniversary. It uh... it didn't quite make it. Mostly an excuse to use MegaMit's amazing custom sprites.
7.) Harry Potter for SMBX - An attempt to take Harry Potter and the Philosopher's Stone and turn it into a side-scrolling platformer. Yeah. I know.
8.) Super Mario RPG 2: The Dream Thief - A pseudo-sequel to Super Mario RPG: Legend of the Seven Stars. I say it's a sequel only in that the visual style is kind of reminiscent of SMRPG's, Peach and Bowser are playable characters, and the game itself would make references to SMRPG a lot. The story follows Mario and the party as they fight back against the return of their old nemesis, Wart, who is trying to break out of Subcon and take over the Mushroom Kingdom. Kirby's there, too, because dreams.
9.) Videogeddon - Think "Captain N: The Game Master," if it were an RPG, and if the creators actually did any research into the games the product portrayed. You are an average turbo-nerd in the 1990's, big Nintendo fan. Then the Ultimate Warp Zone or something pulls you into the world of electronic video games, the Videolands. You are dubbed "Captain N" and are tasked with uniting the NES game worlds in solidarity as the era of 16-bit gaming threatens to wipe out their very existence.
10.) Harry Potter and the Philosopher's Stone - A detailed adaptation of the first Harry Potter story, using the books, movies, and official games as reference to create the most detailed and immersive Hogwarts experience possible in RPG Maker VX Ace.
11.) Super Smash Bros. Apocalypse - A Smash Bros. fan game that was meant to play like an exact replica of the official games, but in a 2-D pixel art style. It would include every character to ever appear in a Smash game, including such newcomers as Waluigi, the Baby Mario Bros, Zero, Knuckles, Tails, Shadow, Inuyasha, Haru Glory, Toad, Pokémon Trainer Ethan, Krystal, Gooey, Paper Mario... (I guess Super Smash Bros. Crusade kinda beat me to this one)
12.) Pokémon Battle Nation - A side-scrolling Pokémon action RPG that takes the player across every known nation (up to Unova at the time!) on an epic Pokémon journey to end all journeys! You'd control your Pokémon in the field and battle opponents by running around, jumping, and attacking with four different keys mapped to your Pokémon's moves.
13.) Super Mario Story: Twilight Tales - One of my very first fan game concepts. Mario and company are transported to a mysterious ruined dimension known as the Twilight Realm. Here, they meet alternate-universe versions of the Mario Bros, named Maria and Giana.
14.) Zelda Advance - Imagine if EVERY Zelda game was Zelda II: The Adventure of Link. That's this game.